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Provides straightforward and effective methods you can apply right now to create more usable- user-driven-software. Softcover. CD-ROM included. DLC: User interfaces (Computer systems)
- Sales Rank: #4912123 in Books
- Brand: Brand: Microsoft Press
- Published on: 1999-05-01
- Original language: English
- Number of items: 1
- Dimensions: 9.23" h x 1.65" w x 7.43" l,
- Binding: Paperback
- 612 pages
- Used Book in Good Condition
Amazon.com Review
For the seasoned developer, Developing User Interfaces for Microsoft Windows provides a common-sense guide for improving Windows user interfaces. After a survey of recent writings on user interface design, this title covers a wide range of topics in very short chapters with a minimum of software engineering jargon. (One standout area looks at reusing resources in Visual C++.) The text also presents a "model" Windows program--Visual C++ 5.0.
In its exploration of designing software for beginning and advanced users, the book advises against creating software tailored for specialized roles (a preference that arguably shows the book's interest in "shrink-wrapped" software, since business applications routinely require distinct modules for different types of users). Software is categorized into applications and utilities, with visual design guidelines for each. (This book doesn't avoid controversy here by arguing against both user-driven design and prototyping within the project life cycle.) Further chapters look at what UI features should be readily visible to users, and which ones (like unnecessary error messages) should be removed.
In one notable section, new ideas in UI design based on today's Web sites are presented. (HTML changes the rules for Windows desktop users too.) Readers also get a laundry list of features that work, such as direct manipulation, good configurability, previews, and tooltips. There's advice on help and documentation and an excellent section on creating more effective (and simpler) setup programs. In all, this book can be read profitably by any Windows developer using C++. It provides a solid checklist for thinking about user interface design on the Windows platform. --Richard Dragan
Review
Everett McKay's Developing User Interfaces for Microsoft Windows provides a great deal of practical, straightforward information written specifically for Windows developers. Unlike most books on GUI design, this book is written by a programmer, and as such, may seem more accessible to other developers. Highly recommended for the target audience. -- from Isys Information Architects, Interface Hall of Shame - Recommended Reading
This is a book about Interaction Design for GUI and how to use it to improve the User Experience with GUI Application software. The first impression is the quality and depth of the knowledge on Interaction, Navigation, Human Interface and Usability. The author is very well read and the book is filled with content taken from many recent authors working in the field as well as copious references to other material. It is also obvious that this is a book which is operating at a higher level than many Windows GUI books which have gone before it. In many ways, it is also better than many recent books on Swing, in this regard.
Everett McKay has written a good book which is a considerable improvement on other Windows specific books which have gone before. It sits at a much higher level of UI Design and seeks to develop methods and techniques in improving User Experience, general Navigation and Interaction Design. Despite its Microsoft patronage, this is a book which has value to add to the design of any GUI applications and those seeking a general book on improved Interaction Design for Swing or Mac or Linux / X-Windows applications could do a lot worse than read this book.
The cover is misleading and the title is a misnomer. The book isn't about Development, its about Design. It isn't about User Interface so much, but, User Interaction instead! Finally, its not much about Microsoft Windows either. You might have expected Microsoft to release a clutch of books heralding the next generation Windows 2000. Well this certainly isn't one of them.
It sits in the gap between methodology books such as Deborah Mayhew's, Usability Engineering Lifecycle and style guide books such as Galitz, The Essential Guide to User Interface Design.
McKay is evidently an experienced, well read and thoughtful author. This thick book must have taken a great deal of effort. It represents best of breed techniques for much of what is known and understood. It hints at some newer areas of research such as patterns for prototypes. It will teach you what should be visible, how to make the rest invisible and how to prevent add the unnecessary evil. Windows needed this book 5 years ago! Perhaps even earlier in order that the developers had time to read it. I wonder if its been required reading at Microsoft this past few months?
Recommendation: A really good teaching book for GUI Interaction Design. Fills a gap between grandiose methodology books and lower level style guides. Such a pity that it comes so late. Microsoft finally shutting the stable door, after the application horse has bolted! -- from UIDesign.net's Book Recommendations; Copyright 1999, David J. Anderson, All rights reserved
Most helpful customer reviews
0 of 1 people found the following review helpful.
Arrived quickly and in good condition
By Thomas W. Gibson
The book was as described with the CD and in good condition. I arrived in a reasonable amount of time.
7 of 10 people found the following review helpful.
This book has one good chapter
By A Customer
The chapter "Learn from the Web" is *almost* worth the price of the book. It lays out clearly and concisely the differences between web and windows interfaces, and why the web interface is the way it is.
The rest of the book, unfortunately, is less informative. It's somewhat painful to read, as the author repeats himself incessantly. That is, he says the same thing over and over. Many times. One has the impression he was paid by the word: each chapter ends with a couple pages of recommended reading, frequently with the same books. The author rambles endlessly about which features he does and does not like about different windows applications. No attempt is made to compare his personal preferences with real user reactions or usability studies. Frequently in order to provide a 'bad' example, he shows how an existing dialog could have been made even worse. No such dialogs exists. It's the old straw-man approach. There are no examples of how an existing dialog might have been made better.
In between repeating himself, rambling, referring to other authors and building straw men; the author manages to convey a reasonable collecton of user interface basics. Emphasis on basic. Repeated many times, of course.
If you are trying to bring your interface *up to* Windows levels, then this may still be a useful book to you. However, if you consider Windows way behind in the art of the user interface, or if you have any UI experience at all, you will not find further enlightenment here. (Except perhaps the first 4 pages of the Web chapter.)
0 of 0 people found the following review helpful.
Excellent primer on UI design for the development team shelf
By A Customer
McKay's book does an excellent job of introducing the first principles of UI design to a development audience. While there are many good books about interface design on the market, most are written by UI designers, for UI designers. This book is written by a developer for developers. If placed near the right development cubicles and read, this book should do a good job of making developers understand that interface design is a science, and not just common sense.
The largest problem with this book is theoretical, on the topic of affordances. The author has adopted Norman's 1986 position on affordances wholesale, when this position is a misconstrual of the original concept posed by J.J. Gibson. Still, this theoretical problem does not have a large impact on the sound, practical advice offered in this volume.
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